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brought to bay by SpOoKy777 brought to bay by SpOoKy777
* Mechwarrior Online / Battletech Fanart *   ->   mwomercs.com / battletechgame.com

This artwork was made possible by the support of my Patrons!
If you like my work and want to support me, check out my Patreon site ->  www.patreon.com/spooky777
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:iconhapax-legomenon:
Hapax-Legomenon Featured By Owner Aug 22, 2017  Hobbyist Digital Artist
Fantastic models, Fantastic scene!
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:iconfidgetlilmeg12:
fidgetlilmeg12 Featured By Owner Aug 13, 2017  Professional Digital Artist
I'm reworking the Battletech CCG cards for a free Tabletop Simulator mod. Would it be ok to use some of your Battletech images for some of the card art? I am making no money from it. It's a labor of love :)
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:iconspooky777:
SpOoKy777 Featured By Owner Aug 17, 2017  Professional General Artist
Sure, all my Battletech/Mechwarrior fanart is free to use for non-commercial projects...take what you need! :) 
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:iconfidgetlilmeg12:
fidgetlilmeg12 Featured By Owner Aug 17, 2017  Professional Digital Artist
Thank you very much!
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:iconmadkat04:
MadKat04 Featured By Owner Jul 13, 2017
How did you do the Hatchetman model? it looks amazing (all of it that is)!
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:iconspooky777:
SpOoKy777 Featured By Owner Jul 18, 2017  Professional General Artist
I built it ;)   Here is a better pic of the model itself ->  abload.de/img/hatchet1fduhy.jp…
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:iconmadkat04:
MadKat04 Featured By Owner Jul 23, 2017
That's impressive! Got bored of pgi's models already??!?! :)
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:iconspooky777:
SpOoKy777 Featured By Owner Jul 23, 2017  Professional General Artist
Thx! And nooo, not at all...still love em ;) I'm just filling the gaps...as it as unlikely that we'll see melee-centric mechs from PGI...(maybe from HBS, though...that could happen)...
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:iconxsonohx:
XSONOHX Featured By Owner Jul 7, 2017  Hobbyist Traditional Artist
Your work is fantastic.
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:iconganthet2814:
Ganthet2814 Featured By Owner Jul 6, 2017
House Kurita vs. House Davion I believe. Looks awesome!
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:iconcaptviper:
CaptViper Featured By Owner Jul 6, 2017
amazing work as always
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:iconodanan:
Odanan Featured By Owner Jul 6, 2017
Yey, Hatchetman! 

Great work, BTW. 

PS: isn't that Assassin a little too big? To improve perspective, I would change it's lasers to hitting the Stalker side torso, not the back.
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:iconspooky777:
SpOoKy777 Featured By Owner Jul 6, 2017  Professional General Artist
Thx!

All mechs are correctly scaled, just checked again ;)
The perspective isn't made up by me, it is setup in 3d...here is a quick look behind the scene(s) -> abload.de/image.php?img=perspx…
What throws your eye off is that there is an extreme large depth of field in this piece and therefore no blur...makes it hard to get a grasp on how far away stuff is... 
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:iconodanan:
Odanan Featured By Owner Jul 7, 2017
Oh, indeed! Thanks for the reply (and the behind the scene).
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:iconkhornez:
Khornez Featured By Owner Jul 6, 2017  Professional Digital Artist
I would show the entirety of the centurion's right arm and enhance it's silhouette a bit (as it looks like it's shooting from the crotch) but verall it's pretty damn cool!.
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:iconuser000000000001:
user000000000001 Featured By Owner Jul 6, 2017
Great work.
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:iconmiraslavsun:
MiraslavSun Featured By Owner Jul 6, 2017
Clap 
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:iconaograi:
AOGRAI Featured By Owner Jul 5, 2017  Hobbyist General Artist
I think it is a Goner! Flanked at all sides! Mayday Mayday!
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:iconthunderchi1d:
thunderchi1d Featured By Owner Jul 5, 2017
>.>
What is that mech in the background, having a go at the Vindicator.....

Hatchetman confirmed for MWO?!?
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:icongermanpete:
GermanPete Featured By Owner Jul 5, 2017  Hobbyist Photographer
Definitely looks like one with the cockpit and club-like implement of close combat damage.
But I think they're still trying to figure out close combat attacks for MWO.
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:iconblademaster96:
blademaster96 Featured By Owner Jul 6, 2017
I'm not so sure that melee should be implemented in MWO. The meta so far is long-range sniper builds (or at least from what most meta-freaks play).
If they really want to implement melee, they should try something on the lines of having to change "stances" so to speak. For example, when you switch to melee mode all other weapons are disabled and you have to manually swing the arms to hit the enemy mech or to block him (kind of like Mount&Blade). That and make some melee upgrades like endo-steel and ferro-fibrous but for the arms, like adding blades or claws like the Kodiak has. Either upgrades or straight up a new category of weapons, the melee weapons.
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:icongermanpete:
GermanPete Featured By Owner Jul 7, 2017  Hobbyist Photographer
As far as I remember the metagame now is that you're dead weight if you don't carry heavy lasers / ppc / Gauss cannons.
Read: Anything that can deliver damage on long range.
LRMs: Pff. That damage is pityful if you don't have a whole company firing them.
SRMs: Have fun trying to get close enough.
Light Mechs: Yeah... sure. Your opposition is roughly 40t more and carries more armor than you bring to the field in total but have fun!

I'm really looking forward to Harebrained Schemes BattleTech...
Though I gotta admit: My PPC Commando WAS fun.
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:iconblademaster96:
blademaster96 Featured By Owner Jul 7, 2017
Yeah, that sums it up pretty well. Although, LRMs are still worth their weight. I have quite some LRM boats (an archer, trebuchet, mad dog, cyclops, ect.) and they work like a charm, on average about 500 damage with above average at about 700 damage. Positioning is important and sometimes when the enemy sees a gauss-ppc build they focus them and not you.
As for SRMs and lights, well, depends on the player. A buddy of mine has a Mist Lynx with 2xStreak 4 and 2 MGs. I have absolutely no idea how but he manages to deal between 300 and 500 damage. No idea whatsoever how it works for him.
So yeah, it depends on who plays those builds
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:icongermanpete:
GermanPete Featured By Owner Jul 8, 2017  Hobbyist Photographer
It is possible to make quite some kills with a light one but even more than the bigger mechs: Position is everything.
If you're not there in that split second the enemy turns for a larger target to unload your guns: chance gone.
My best match with a SRM Commando was 4 kills at over 600 damage. But that was one. Usually I end up somewhere around 100 damage and not a single kill.
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:iconblademaster96:
blademaster96 Featured By Owner Jul 8, 2017
Damn, 600 in a Commando. Impressive.
I know what you mean though, I can't play well with most lights. With an Adder however, damn, that thing can both pack a punch and take some (for a light anyway).
What's your ingame tag btw. Maybe we'll meet in a match. Mine's Futirocopteru.
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:icongermanpete:
GermanPete Featured By Owner Jul 9, 2017  Hobbyist Photographer
Should be The2ndPete, I'll just send you a request next time I boot it up.
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:iconlegacyherocomics:
LegacyHeroComics Featured By Owner Jul 5, 2017
Spectacular!
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:iconfochs:
fochs Featured By Owner Jul 5, 2017
Great work as usual...also its the way i feel sometimes when playing...lol...
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:iconprussianhavoc:
PrussianHavoc Featured By Owner Jul 5, 2017
The absolute most fascinating facet of this particular Work of Mech Art? Over the course of its creation SpOoKy777 released 5-separate Patreon-exclusive Artwork-In-Progress glimpses into its creation to his Patreon Patrons! He even permitted us to submit naming suggestions! I am not artistically-inclined myself, so the shared process and insights were very much anticipated and appreciated. GREAT WORK, Good Sir! :bow:
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:iconbishopsteiner:
BishopSteiner Featured By Owner Jul 5, 2017  Hobbyist Traditional Artist
Dude..magnificent.. really love how you blacked out the top dome to really accentuate the frontal cockpit, too! 
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:iconkirahawkins:
KIRAHAWKINS Featured By Owner Jul 5, 2017  Hobbyist General Artist
Spooky your art is awesome, love the attention to detail and your scaling!   Fantastic!
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Submitted on
July 5
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